Searched refs:particleModel (Results 1 – 9 of 9) sorted by relevance
118 ParticleModel* particleModel = static_cast<ParticleModel*>(model); in RenderMesh() local119 NW_NULL_ASSERT(particleModel); in RenderMesh()121 ParticleSet* particleSet = particleModel->GetParticleSets(mesh.GetShapeIndex()); in RenderMesh()257 ParticleModel* particleModel = static_cast<ParticleModel*>(model); in RenderParticleShape() local258 NW_NULL_ASSERT(particleModel); in RenderParticleShape()260 ParticleSet* particleSet = particleModel->GetParticleSets(shapeIndex); in RenderParticleShape()264 ParticleShape* particleShape = particleModel->GetParticleShapes(shapeIndex); in RenderParticleShape()
36 ParticleModel* particleModel = ut::DynamicCast<ParticleModel*>(*i); in FindParticleSet() local37 if (!particleModel) { continue; } in FindParticleSet()39 for (int j = 0; j < (int)particleModel->GetParticleSetsCount(); ++j) in FindParticleSet()41 ParticleSet* itParticleSet = particleModel->GetParticleSets(j); in FindParticleSet()
46 void SmParticle::AddParticleModel( nw::gfx::ParticleModel* particleModel ) in AddParticleModel() argument48 bool isPushed = m_ParticleModelInstArray.push_back( particleModel ); in AddParticleModel()
82 virtual void VisitParticleModel(ParticleModel* particleModel);
135 virtual void VisitParticleModel(ParticleModel* particleModel) = 0;
1038 void PushParticleModel(ParticleModel* particleModel) in PushParticleModel() argument1040 bool isPushed = m_ParticleModels.push_back(particleModel); in PushParticleModel()1050 bool TryPushParticleModel(ParticleModel* particleModel) in TryPushParticleModel() argument1052 bool isPushed = m_ParticleModels.push_back(particleModel); in TryPushParticleModel()
47 void AddParticleModel( nw::gfx::ParticleModel* particleModel );
673 nw::gfx::ParticleModel* particleModel = in ResetParticle() local676 particleModel->ForeachParticleSet(nw::gfx::ParticleSetsClear()); in ResetParticle()677 particleModel->ParticleAnimFrameController().SetFrame(0); in ResetParticle()
363 nw::gfx::ParticleModel* particleModel = in BuildResources() local365 for (int i = 0; i < particleModel->GetParticleSetsCount(); ++i) in BuildResources()367 s_ParticleSets.push_back(particleModel->GetParticleSets(i)); in BuildResources()