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Searched refs:particleModel (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp118 ParticleModel* particleModel = static_cast<ParticleModel*>(model); in RenderMesh() local
119 NW_NULL_ASSERT(particleModel); in RenderMesh()
121 ParticleSet* particleSet = particleModel->GetParticleSets(mesh.GetShapeIndex()); in RenderMesh()
257 ParticleModel* particleModel = static_cast<ParticleModel*>(model); in RenderParticleShape() local
258 NW_NULL_ASSERT(particleModel); in RenderParticleShape()
260 ParticleSet* particleSet = particleModel->GetParticleSets(shapeIndex); in RenderParticleShape()
264 ParticleShape* particleShape = particleModel->GetParticleShapes(shapeIndex); in RenderParticleShape()
Dgfx_ParticleUtil.cpp36 ParticleModel* particleModel = ut::DynamicCast<ParticleModel*>(*i); in FindParticleSet() local
37 if (!particleModel) { continue; } in FindParticleSet()
39 for (int j = 0; j < (int)particleModel->GetParticleSetsCount(); ++j) in FindParticleSet()
41 ParticleSet* itParticleSet = particleModel->GetParticleSets(j); in FindParticleSet()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmParticle.cpp46 void SmParticle::AddParticleModel( nw::gfx::ParticleModel* particleModel ) in AddParticleModel() argument
48 bool isPushed = m_ParticleModelInstArray.push_back( particleModel ); in AddParticleModel()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneTraverser.h82 virtual void VisitParticleModel(ParticleModel* particleModel);
Dgfx_ISceneVisitor.h135 virtual void VisitParticleModel(ParticleModel* particleModel) = 0;
Dgfx_SceneContext.h1038 void PushParticleModel(ParticleModel* particleModel) in PushParticleModel() argument
1040 bool isPushed = m_ParticleModels.push_back(particleModel); in PushParticleModel()
1050 bool TryPushParticleModel(ParticleModel* particleModel) in TryPushParticleModel() argument
1052 bool isPushed = m_ParticleModels.push_back(particleModel); in TryPushParticleModel()
/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmParticle.h47 void AddParticleModel( nw::gfx::ParticleModel* particleModel );
/NW4C-1.3.3/include/nw/demo/
Ddemo_Particle.h673 nw::gfx::ParticleModel* particleModel = in ResetParticle() local
676 particleModel->ForeachParticleSet(nw::gfx::ParticleSetsClear()); in ResetParticle()
677 particleModel->ParticleAnimFrameController().SetFrame(0); in ResetParticle()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp363 nw::gfx::ParticleModel* particleModel = in BuildResources() local
365 for (int i = 0; i < particleModel->GetParticleSetsCount(); ++i) in BuildResources()
367 s_ParticleSets.push_back(particleModel->GetParticleSets(i)); in BuildResources()