Searched refs:pTarget (Results 1 – 3 of 3) sorted by relevance
| /NW4C-1.3.3/include/nw/math/inline/ |
| D | math_Matrix34.ipp | 28 @param[in] pTarget カメラの注視点を指定するベクトルへのポインタ。 34 nw::math::MTX34* pOut, const nw::math::VEC3* pCamPos, f32 twist, const nw::math::VEC3* pTarget) 40 NW_NULL_ASSERT(pTarget); 45 VEC3 lookReverse(pCamPos->x - pTarget->x, pCamPos->y - pTarget->y, pCamPos->z - pTarget->z); 213 @param[in] pTarget カメラの注視点を指定するベクトルへのポインタ。 218 MTX34LookAtRad(MTX34* pOut, const VEC3* pCamPos, f32 twist, const VEC3* pTarget) 221 return MTX34LookAtFIdx(pOut, pCamPos, twistFIdx, pTarget);
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| /NW4C-1.3.3/include/nw/lyt/ |
| D | lyt_Animation.h | 407 T* pTarget, in Bind() argument 412 NW_NULL_ASSERT(pTarget); in Bind() 422 pTarget->AddAnimationLink(pAnimLink); in Bind()
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| /NW4C-1.3.3/include/nw/math/ |
| D | math_Matrix34.h | 27 …ATH_INLINE MTX34* MTX34LookAtRad(MTX34* pOut, const VEC3* pCamPos, f32 twist, const VEC3* pTarget);
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