Searched refs:pNum (Results 1 – 1 of 1) sorted by relevance
462 void GetOutputRegisterNum(s32 shaderIndex, u32* pNum, u32* pMask) const in GetOutputRegisterNum() argument477 if (pNum) { *pNum = u32(count); } in GetOutputRegisterNum()489 void GetShaderOutputRegisterNum(s32 vertexIndex, s32 geometryIndex, u32* pNum, u32* pMask) const in GetShaderOutputRegisterNum() argument515 if (pNum) { *pNum = u32(count); } in GetShaderOutputRegisterNum()