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Searched refs:owner (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResMesh.cpp139 ResMesh::Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument
147 ResShape shape = owner.GetShapes(this->GetShapeIndex()); in Setup()
148 ResMaterial material = owner.GetMaterials(this->GetMaterialIndex()); in Setup()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ParticleMaterialActivator.cpp71 const Model* owner = material->GetOwnerModel(); in Activate() local
72 NW_NULL_ASSERT(owner); in Activate()
Dgfx_DirectMaterialActivator.cpp54 const Model* owner = material->GetOwnerModel(); in Activate() local
55 NW_NULL_ASSERT(owner); in Activate()
Dgfx_SimpleMaterialActivator.cpp73 const Model* owner = material->GetOwnerModel(); in Activate() local
74 NW_NULL_ASSERT(owner); in Activate()
Dgfx_MaterialActivator.cpp54 const Model* owner = material->GetOwnerModel(); in Activate() local
55 NW_NULL_ASSERT(owner); in Activate()
Dgfx_RenderContext.cpp488 const Model* owner = this->m_Material->GetOwnerModel(); in ActivateSceneEnvironment() local
489 NW_NULL_ASSERT(owner); in ActivateSceneEnvironment()
Dgfx_Material.cpp47 Model* owner) in Material() argument
51 m_Owner(owner), in Material()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResMesh.h172 Result Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile);