Searched refs:owner (Results 1 – 8 of 8) sorted by relevance
139 ResMesh::Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument147 ResShape shape = owner.GetShapes(this->GetShapeIndex()); in Setup()148 ResMaterial material = owner.GetMaterials(this->GetMaterialIndex()); in Setup()
71 const Model* owner = material->GetOwnerModel(); in Activate() local72 NW_NULL_ASSERT(owner); in Activate()
54 const Model* owner = material->GetOwnerModel(); in Activate() local55 NW_NULL_ASSERT(owner); in Activate()
73 const Model* owner = material->GetOwnerModel(); in Activate() local74 NW_NULL_ASSERT(owner); in Activate()
488 const Model* owner = this->m_Material->GetOwnerModel(); in ActivateSceneEnvironment() local489 NW_NULL_ASSERT(owner); in ActivateSceneEnvironment()
47 Model* owner) in Material() argument51 m_Owner(owner), in Material()
172 Result Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile);