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Searched refs:originalValue (Results 1 – 11 of 11) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Light.cpp105 u8* originalValue = reinterpret_cast<u8*>(m_OriginalValue.ptr()); in CreateAnimGroup() local
106 originalValue += member.GetMemberOffset(); in CreateAnimGroup()
107 m_AnimGroup->SetOriginalValue(memberIdx, originalValue); in CreateAnimGroup()
Dgfx_Fog.cpp464 ResFogData* originalValue = new(buffer) ResFogData(GetResFog().ref()); in CreateOriginalValue() local
465 m_OriginalValue = ResFog(originalValue); in CreateOriginalValue()
493 u8* originalValue = reinterpret_cast<u8*>(m_OriginalValue.ptr()); in BindAnim() local
494 originalValue += resAnimGroupMember.GetMemberOffset(); in BindAnim()
495 animGroup->SetOriginalValue(memberIdx, originalValue); in BindAnim()
Dgfx_TransformAnim.cpp771 const math::Transform3* originalValue = in ResetNoAnimMember() local
780 target->SetRotateAndTranslate(originalValue->rotate, originalValue->translate); in ResetNoAnimMember()
786 target->SetScale(originalValue->scale); in ResetNoAnimMember()
845 const math::Transform3* originalValue = in GetResultCommon() local
857 …emberAnim(transform, transformAnim, m_AnimFrameController.GetFrame(), originalValue, writeNoAnimMe… in GetResultCommon()
863 …BakedAnim(transform, transformAnim, m_AnimFrameController.GetFrame(), originalValue, writeNoAnimMe… in GetResultCommon()
882 transform->SetTransform(*originalValue); in GetResultCommon()
1164 const math::Transform3* originalValue = in GetResult() local
1166 workResult.SetTransform(*originalValue); in GetResult()
Dgfx_AmbientLight.cpp198 … ResAmbientLightData* originalValue = new(buffer) ResAmbientLightData(GetResAmbientLight().ref()); in CreateOriginalValue() local
199 m_OriginalValue = ResAmbientLight(originalValue); in CreateOriginalValue()
Dgfx_HemiSphereLight.cpp199 …ResHemiSphereLightData* originalValue = new(buffer) ResHemiSphereLightData(GetResHemiSphereLight()… in CreateOriginalValue() local
200 m_OriginalValue = ResHemiSphereLight(originalValue); in CreateOriginalValue()
Dgfx_VertexLight.cpp217 ResVertexLightData* originalValue = new(buffer) ResVertexLightData(GetResVertexLight().ref()); in CreateOriginalValue() local
218 m_OriginalValue = ResVertexLight(originalValue); in CreateOriginalValue()
Dgfx_FragmentLight.cpp251 …ResFragmentLightData* originalValue = new(buffer) ResFragmentLightData(GetResFragmentLight().ref()… in CreateOriginalValue() local
252 m_OriginalValue = ResFragmentLight(originalValue); in CreateOriginalValue()
Dgfx_Camera.cpp138 void* originalValue = NULL; in CreateAnimGroup() local
146 originalValue = &m_OriginalTransform; in CreateAnimGroup()
155 originalValue = in CreateAnimGroup()
161 originalValue = in CreateAnimGroup()
169 NW_NULL_ASSERT(originalValue); in CreateAnimGroup()
170 m_AnimGroup->SetOriginalValue(memberIdx, originalValue); in CreateAnimGroup()
Dgfx_AnimObject.cpp500 const void* originalValue = m_AnimGroup->HasOriginalValue() in GetResult() local
509 m_AnimFrameController.GetFrame(), originalValue); in GetResult()
517 originalValue); in GetResult()
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnim.cpp284 const void* originalValue in EvaluateResult()
288 *static_cast<const math::Transform3*>(originalValue); in EvaluateResult()
407 const void* originalValue in EvaluateResultForType()
436 .EvaluateResult(dstBuf, dstFlags, frame, originalValue); in EvaluateResultForType()
/NW4C-1.3.3/include/nw/anim/res/
Danim_ResAnim.h545 const void* originalValue) const;