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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp148 Skeleton::OriginalPose& originalPose = m_Skeleton->LocalOriginalPose(); in CreateSkeletalAnimGroup() local
184 animGroup->SetOriginalValue(memberIdx, originalPose.GetTransform(boneIdx)); in CreateSkeletalAnimGroup()