| /NW4C-1.3.3/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 38 ResAnimGroupMember::SetValueForType(void* object, const void* value) const in SetValueForType() argument 40 NW_NULL_ASSERT(object); in SetValueForType() 47 ResStaticCast<ResBoneMember>(*this).SetValue(object, value); in SetValueForType() 51 ResStaticCast<ResMaterialColorMember>(*this).SetValue(object, value); in SetValueForType() 55 ResStaticCast<ResTextureSamplerMember>(*this).SetValue(object, value); in SetValueForType() 59 ResStaticCast<ResTextureMapperMember>(*this).SetValue(object, value); in SetValueForType() 63 ResStaticCast<ResBlendOperationMember>(*this).SetValue(object, value); in SetValueForType() 67 ResStaticCast<ResTextureCoordinatorMember>(*this).SetValue(object, value); in SetValueForType() 71 ResStaticCast<ResModelMember>(*this).SetValue(object, value); in SetValueForType() 75 ResStaticCast<ResMeshMember>(*this).SetValue(object, value); in SetValueForType() [all …]
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| /NW4C-1.3.3/demos/Nw4cDemo/include/ |
| D | SmMessage.h | 53 void* object = NULL, 61 if ( this->ReceveMessage( type, object, targetId ) ) 70 ret = m_Child->sendMessageSub( type, object, targetId ); 80 void* object = NULL, 84 NW_UNUSED_VARIABLE(object); 191 void* object, in sendMessageSub() argument 199 if ( this->ReceveMessage( type, object, targetId ) ) in sendMessageSub() 211 ret = next->ReceveMessage( type, object, targetId ); in sendMessageSub() 216 ret = next->m_Child->sendMessageSub( type, object, targetId ); in sendMessageSub() 226 ret = m_Child->sendMessageSub( type, object, targetId ); in sendMessageSub()
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| D | SmLytButton.h | 36 virtual bool ReceveMessage( SmMessageType type, void* object, uint targetId );
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| D | SmLytSliderBar.h | 36 virtual bool ReceveMessage( SmMessageType type, void* object, uint targetId );
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| D | SmButton.h | 34 virtual bool ReceveMessage( SmMessageType type, void* object, uint targetId );
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| D | SmSliderBar.h | 48 virtual bool ReceveMessage( SmMessageType type, void* object, uint targetId );
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| D | SmTouchPanelCamera.h | 42 virtual bool ReceveMessage( SmMessageType type, void* object, uint targetId );
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| /NW4C-1.3.3/include/nw/anim/res/ |
| D | anim_ResAnimGroup.h | 309 void SetValueForType(void* object, const void* value) const; 339 void SetValue(void* object, const void* value) const; 370 void SetValue(void* object, const void* value) const; 392 void SetValue(void* object, const void* value) const; 414 void SetValue(void* object, const void* value) const; 435 void SetValue(void* object, const void* value) const; 461 void SetValue(void* object, const void* value) const; 481 void SetValue(void* object, const void* value) const; 502 void SetValue(void* object, const void* value) const; 523 void SetValue(void* object, const void* value) const; [all …]
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_SceneBuilder.cpp | 89 SceneObject* object = 0; in BuildSceneObject() local 117 object = node; in BuildSceneObject() 149 object = node; in BuildSceneObject() 184 object = node; in BuildSceneObject() 214 object = node; in BuildSceneObject() 255 object = node; in BuildSceneObject() 286 object = node; in BuildSceneObject() 318 object = node; in BuildSceneObject() 351 object = node; in BuildSceneObject() 383 object = node; in BuildSceneObject() [all …]
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| D | gfx_Model.cpp | 124 void* object = pMat->GetAnimTargetObject( in BindMaterialAnim() local 126 animGroup->SetTargetObject(memberIdx, object); in BindMaterialAnim() 219 void* object = GetAnimTargetObject(resAnimGroupMember); in BindVisibilityAnim() local 220 animGroup->SetTargetObject(memberIdx, object); in BindVisibilityAnim() 600 void* object = material->GetAnimTargetObject(anim, resMat); in GetMaterialAnimTargetPtr() local 606 ResPixelBasedTextureMapper mapper(object); in GetMaterialAnimTargetPtr() 607 object = mapper.ref().toSampler.to_ptr(); in GetMaterialAnimTargetPtr() 610 return ut::AddOffsetToPtr(object, anim.GetMemberOffset()); in GetMaterialAnimTargetPtr()
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| D | gfx_Light.cpp | 81 void* object = GetAnimTargetObject(member); in CreateAnimGroup() local 82 m_AnimGroup->SetTargetObject(memberIdx, object); in CreateAnimGroup() 92 u8* target = static_cast<u8*>(object); in CreateAnimGroup()
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| D | gfx_SkeletalModel.cpp | 186 void* object = GetAnimTargetObject(resAnimGroupMember); in CreateSkeletalAnimGroup() local 187 animGroup->SetTargetObject(memberIdx, object); in CreateSkeletalAnimGroup()
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| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_MovePtr.h | 66 void operator() (TObject* object) in operator() 68 void* memory = m_DeleteFunction(object); in operator() 224 MovePtrDefaultDeleter(MovePtrDefaultDeleter<TTObject> object) { } in MovePtrDefaultDeleter() argument 391 void Reset(TTObject* object) in Reset() argument 393 MovePtr(object).Swap(*this); in Reset() 405 void Reset(TTObject* object, TTDeleter deleter) in Reset() argument 407 MovePtr(object, deleter).Swap(*this); in Reset() 418 void Reset(TTObject* object, os::IAllocator* allocator) in Reset() argument 420 MovePtr(object, TDeleter(allocator)).Swap(*this); in Reset() 442 element_type* object = this->m_Object; in Swap() local [all …]
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| D | ut_Inlines.h | 942 TObject*& object in SafeDestroy() argument 945 if (object == NULL) { return; } in SafeDestroy() 946 object->Destroy(); in SafeDestroy() 947 object = NULL; in SafeDestroy() 959 void operator()(TObject& object) const in operator() 961 SafeDestroy(object); in operator()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_GfxObject.h | 132 void operator() (GfxObject* object) in operator() 136 object->Destroy(); in operator() 208 void Reset(TTObject* object) { GfxPtr(object).Swap(*this); } in Reset() argument 218 void Reset(TTObject* object, bool hasOwnership) in Reset() argument 220 GfxPtr(object, hasOwnership).Swap(*this); in Reset()
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmLytButton.cpp | 132 bool SmLytButton::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage() argument 142 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage() 164 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage() 179 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
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| D | SmLytSliderBar.cpp | 97 bool SmLytSliderBar::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage() argument 106 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage() 120 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage() 132 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
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| D | SmSliderBar.cpp | 105 bool SmSliderBar::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage() argument 114 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage() 135 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage() 151 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
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| D | SmButton.cpp | 149 bool SmButton::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage() argument 159 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage() 179 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage() 189 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
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| D | SmTouchPanelCamera.cpp | 60 bool SmTouchPanelCamera::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage() argument 72 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage() 90 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage() 110 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
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| D | SmCamera.cpp | 309 bool SmCamera::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage() argument 319 SmPadStatus* padStaus = static_cast<SmPadStatus*>(object); in ReceveMessage() 345 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage() 365 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage() 374 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
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| /NW4C-1.3.3/include/nw/os/ |
| D | os_Memory.h | 155 TObject* AllocAndFill(int count, const TObject& object, u8 alignment = DEFAULT_ALIGNMENT) 162 std::fill_n(NW_CHECKED_ARRAY_ITERATOR(objects, count), count, object); 189 void Construct(TObject* object) in Construct() argument 191 new(static_cast<void*>(object)) TObject; in Construct() 196 void Destruct(TObject* object) in Destruct() argument 198 object->~TObject(); in Destruct() 268 AllocateAndAssignN(os::IAllocator* allocator, int count, TObject object) in AllocateAndAssignN() argument 274 std::fill_n(objects, count, object); in AllocateAndAssignN()
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| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_Utility.h | 491 nw::gfx::SceneObject* object, in BindAnimation() argument 498 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimation() 532 nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimation() 543 if (!BindAnimationObject(object, animObject, animationType)) in BindAnimation() 577 nw::gfx::SceneObject* object, in BindAnimationBlender() argument 583 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationBlender() 598 if (!BindAnimationObject(object, animObject, animationType)) in BindAnimationBlender() 693 nw::gfx::SceneObject* object, 763 nw::gfx::SceneObject* object,
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 469 nw::gfx::SceneObject* object, in GetAnimGroup() argument 480 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in GetAnimGroup() 487 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup() 494 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup() 501 nw::gfx::Camera* camera = nw::ut::DynamicCast<nw::gfx::Camera*>(object); in GetAnimGroup() 508 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in GetAnimGroup() 558 nw::gfx::SceneObject* object, in BindAnimationObject() argument 563 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationObject() 578 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimationObject() 585 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject() [all …]
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| /NW4C-1.3.3/tools/CsdrUpdater/ |
| D | readme.txt | 58 The kind of shader object. 65 The program object description.
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