Searched refs:nodes (Results 1 – 17 of 17) sorted by relevance
18 local nodes = #()66 for n in nodes do83 if nodes.count > 0 then86 ddlSetCompress.selection = case getNodeNoCompress nodes[1] of106 for n in nodes do115 nodes = #()116 for n in selection do appendIfUnique nodes n124 nodes = #()136 nodes = #()143 appendIfUnique nodes n[all …]
198 local nodes =#()206 if (appendIfUnique nodes n) do
64 static void ResolveReference(TNode (&nodes)[TSize]) in ResolveReference()66 ResolveReference<TNode*>(nodes, nodes + TSize); in ResolveReference()71 static void ResolveReference(TNodeArray& nodes) in ResolveReference() argument73 ResolveReference<TNodeArray::iterator>(nodes.begin(), nodes.end()); in ResolveReference()
702 TArray& nodes in SafeDestroyBranchAll() argument705 std::for_each(nodes.begin(), nodes.end(), SafeBranchDestroyer<typename TArray::value_type>()); in SafeDestroyBranchAll()706 nodes.clear(); in SafeDestroyBranchAll()
265 proc int GetSelectedXformAndSG(string $nodes[])267 clear($nodes);276 $nodes[size($nodes)] =$node;287 $nodes[size($nodes)] =$node;291 return size($nodes);855 string $nodes[];856 GetSelectedXformAndSG($nodes);857 int $enableFlag = (size($nodes) == 1);864 if (nodeType($nodes[0]) == "shadingEngine")866 $nodeName = GetSGNameWithMat($nodes[0]);[all …]
38 string $nodes[] = `ls -sl -typ transform`;39 for ($node in $nodes)
2558 AE filter unwanted nodes2585 AE get related nodes2662 fix AE get related nodes
210 string $nodes[] = `ls -typ script`;212 for ($node in $nodes)2848 get animation range target nodes