Searched refs:newParticleCount (Results 1 – 1 of 1) sorted by relevance
2726 int newParticleCount = 0; in ParticleChildUpdater() local2778 nw::math::VEC3* newPositions = &positionsHead[newParticleCount]; in ParticleChildUpdater()2779 if (emissionCount > particleContext->GetEmissionWorkCapacity() - newParticleCount) in ParticleChildUpdater()2781 emissionCount = particleContext->GetEmissionWorkCapacity() - newParticleCount; in ParticleChildUpdater()2786 parentsHead[newParticleCount + k] = index; in ParticleChildUpdater()2863 newParticleCount += emissionCount; in ParticleChildUpdater()2947 if (newParticleCount > 0) in ParticleChildUpdater()2954 newParticleCount); in ParticleChildUpdater()