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Searched refs:models (Results 1 – 25 of 25) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneContext.cpp34 ModelArray models(allocator); in Create() local
51 models = ModelArray(this->m_MaxModels, allocator); in Create()
70 allocator, sceneNodes, models, skeletalModels, cameras, fogs, in Create()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Particle.cpp148 nw::gfx::ResModelArray models = resource.GetModels(); in Register() local
149 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in Register()
150 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in Register()
203 nw::gfx::ResModelArray models = resource.GetModels(); in Register() local
204 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in Register()
205 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in Register()
Ddemo_GraphicsSystem.cpp224 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in LoadSkyModel() local
227 *(models.begin()), in LoadSkyModel()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp206 nw::gfx::ResModelArray models = resSet.resource.GetModels(); in CreateModel() local
207 if ( models.size() != 1 ) { NW_FATAL_ERROR("1 Resource is 1 Model"); } in CreateModel()
212 nw::gfx::ResSceneObject((*models.begin()))); in CreateModel()
359 nw::gfx::ResModelArray models = resSet.resource.GetModels(); in CreateParticle() local
360 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in CreateParticle()
361 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in CreateParticle()
/NW4C-1.3.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp197 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
198 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
199 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-1.3.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp250 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
251 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
252 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp332 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
333 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
334 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp388 nw::gfx::ResModelArray models = resFile.GetModels(); in BuildResources() local
389 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
390 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp217 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
218 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
219 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp295 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in InitializeScenes() local
296 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in InitializeScenes()
297 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in InitializeScenes()
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp321 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
322 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
323 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp362 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
363 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
364 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp389 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
390 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
391 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp537 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
538 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
539 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp330 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
331 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
332 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp330 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
331 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
332 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp349 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
350 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
351 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp309 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
310 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
311 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp327 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
328 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
329 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp352 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
353 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
354 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-1.3.3/tools/LayoutViewer/
DReadme.txt73 Operation becomes unstable when you load multiple models.
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp544 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
545 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
546 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneContext.h1172 ModelArray models, in SceneContext() argument
1187 m_Models(models), in SceneContext()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp663 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
664 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
665 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp715 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
716 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
717 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()