Searched refs:minValue (Results 1 – 1 of 1) sorted by relevance
1473 f32 minValue = floatInitializer.GetMinValue(); in InitializeParticles() local1477 NW_ASSERT(minValue <= maxValue); in InitializeParticles()1479 if (minValue > maxValue) in InitializeParticles()1481 f32 swap = minValue; in InitializeParticles()1482 minValue = maxValue; in InitializeParticles()1487 f32 diff = maxValue - minValue; in InitializeParticles()1495 f32 value = minValue + this->m_ParticleRandom.Next((int)(diff + 1)); in InitializeParticles()