Searched refs:minActiveIndex (Results 1 – 2 of 2) sorted by relevance
3204 int minActiveIndex = collection->GetMinActiveIndex(); in UpdateParticles() local3207 (minActiveIndex + ut::RoundUp(maxActiveIndex - minActiveIndex + 1, 8) + 2) / 3)); // TBD in UpdateParticles()3209 if (minActiveIndex <= maxActiveIndex) in UpdateParticles()3212 minActiveIndex + ut::RoundUp(maxActiveIndex - minActiveIndex + 1, 8)); in UpdateParticles()3216 reinterpret_cast<f32*>(&work[minActiveIndex]), in UpdateParticles()3217 &limit[minActiveIndex], in UpdateParticles()3219 maxActiveIndex - minActiveIndex + 1); in UpdateParticles()3234 minActiveIndex = 0xffff; in UpdateParticles()3254 if (minActiveIndex > index) in UpdateParticles()3256 minActiveIndex = index; in UpdateParticles()[all …]
180 void SetMinActiveIndex(u16 minActiveIndex) in SetMinActiveIndex() argument182 this->m_MinActiveIndex = minActiveIndex; in SetMinActiveIndex()