Home
last modified time | relevance | path

Searched refs:minActiveIndex (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ParticleSet.cpp3204 int minActiveIndex = collection->GetMinActiveIndex(); in UpdateParticles() local
3207 (minActiveIndex + ut::RoundUp(maxActiveIndex - minActiveIndex + 1, 8) + 2) / 3)); // TBD in UpdateParticles()
3209 if (minActiveIndex <= maxActiveIndex) in UpdateParticles()
3212 minActiveIndex + ut::RoundUp(maxActiveIndex - minActiveIndex + 1, 8)); in UpdateParticles()
3216 reinterpret_cast<f32*>(&work[minActiveIndex]), in UpdateParticles()
3217 &limit[minActiveIndex], in UpdateParticles()
3219 maxActiveIndex - minActiveIndex + 1); in UpdateParticles()
3234 minActiveIndex = 0xffff; in UpdateParticles()
3254 if (minActiveIndex > index) in UpdateParticles()
3256 minActiveIndex = index; in UpdateParticles()
[all …]
/NW4C-1.3.3/include/nw/gfx/
Dgfx_ParticleCollection.h180 void SetMinActiveIndex(u16 minActiveIndex) in SetMinActiveIndex() argument
182 this->m_MinActiveIndex = minActiveIndex; in SetMinActiveIndex()