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Searched refs:meshesCount (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Model.cpp381 s32 meshesCount = resModel.GetMeshesCount(); in CreateResMeshes() local
383 if (meshesCount != 0) in CreateResMeshes()
386 meshOffsets = allocator->AllocAndFill<ut::Offset>(meshesCount, ut::Offset()); in CreateResMeshes()
387 ResMeshData* buffer = allocator->Alloc<ResMeshData>(meshesCount); in CreateResMeshes()
406 for (int i = 0; i < meshesCount; ++i) in CreateResMeshes()
412 m_MeshBuffers = ResMeshArray(meshOffsets, meshesCount); in CreateResMeshes()
416 void* memory = allocator->Alloc(sizeof(bool) * meshesCount); in CreateResMeshes()
424 m_MeshOriginalVisibilities.Reset(memory, meshesCount, allocator); in CreateResMeshes()
426 for (int i = 0; i < meshesCount; ++i) in CreateResMeshes()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_Model.h680 const s32 meshesCount = resModel.GetMeshesCount(); in GetMemorySizeForInitialize() local
683 size += sizeof(ut::Offset) * meshesCount; in GetMemorySizeForInitialize()
684 size += sizeof(ResMeshData) * meshesCount; in GetMemorySizeForInitialize()
685 size += sizeof(bool) * meshesCount; in GetMemorySizeForInitialize()