Searched refs:memberCount (Results 1 – 2 of 2) sorted by relevance
147 const int memberCount = resAnimGroup.GetMemberInfoSetCount(); in GetMemorySizeForInitialize() local152 size += sizeof(int) * memberCount; in GetMemorySizeForInitialize()153 size += sizeof(void*) * memberCount; in GetMemorySizeForInitialize()154 size += sizeof(void*) * memberCount; in GetMemorySizeForInitialize()158 size += sizeof(void*) * memberCount; in GetMemorySizeForInitialize()187 const int memberCount = GetMemberCount(); in Initialize() local188 NW_ASSERT(memberCount > 0); in Initialize()191 void* memory = GetAllocator().Alloc(sizeof(int) * memberCount); in Initialize()198 m_TargetObjectIndicies = ut::MoveArray<int>(memory, memberCount, &GetAllocator()); in Initialize()199 m_TargetObjectIndicies.Resize(memberCount); in Initialize()[all …]
123 const int memberCount = src.ptr()->m_MemberAnimSetDicCount; in CloneTextureAnim() local125 … sizeof(ut::ResDicPatriciaData) + (sizeof(ut::ResDicPatriciaData::ResDicNodeData) * memberCount); in CloneTextureAnim()134 for (int i = 0; i < memberCount; ++i) in CloneTextureAnim()