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Searched refs:member (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Light.cpp79 anim::ResAnimGroupMember member = m_AnimGroup->GetResAnimGroupMember(memberIdx); in CreateAnimGroup() local
81 void* object = GetAnimTargetObject(member); in CreateAnimGroup()
85 if (member.GetObjectType() == anim::ResAnimGroupMember::OBJECT_TYPE_TRANSFORM && in CreateAnimGroup()
86 member.GetMemberType() == anim::ResTransformMember::MEMBER_TYPE_TRANSFORM) in CreateAnimGroup()
93 target += member.GetMemberOffset(); in CreateAnimGroup()
99 if (member.GetObjectType() == nw::anim::ResAnimGroupMember::OBJECT_TYPE_TRANSFORM) in CreateAnimGroup()
106 originalValue += member.GetMemberOffset(); in CreateAnimGroup()
Dgfx_Model.cpp570 anim::ResMeshMember member = ResStaticCast<anim::ResMeshMember>(anim); in GetAnimTargetObject() local
571 int meshIndex = member.GetMeshIndex(); in GetAnimTargetObject()
579 … anim::ResMeshNodeVisibilityMember member = ResStaticCast<anim::ResMeshNodeVisibilityMember>(anim); in GetAnimTargetObject() local
580 const char* nodeName = member.GetNodeName(); in GetAnimTargetObject()
624 anim::ResMaterialColorMember member = ResStaticCast<anim::ResMaterialColorMember>(anim); in GetMaterialIndex() local
625 matName = member.GetMaterialName(); in GetMaterialIndex()
631 … anim::ResTextureSamplerMember member = ResStaticCast<anim::ResTextureSamplerMember>(anim); in GetMaterialIndex() local
632 matName = member.GetMaterialName(); in GetMaterialIndex()
638 anim::ResTextureMapperMember member = ResStaticCast<anim::ResTextureMapperMember>(anim); in GetMaterialIndex() local
639 matName = member.GetMaterialName(); in GetMaterialIndex()
[all …]
Dgfx_Material.cpp747 anim::ResMaterialColorMember member = ResStaticCast<anim::ResMaterialColorMember>(anim); in GetAnimTargetObject() local
748 const char* matName = member.GetMaterialName(); in GetAnimTargetObject()
750 member.SetResMaterialPtr(NW_ANY_TO_PTR_VALUE(mat.ptr())); in GetAnimTargetObject()
757 … anim::ResTextureSamplerMember member = ResStaticCast<anim::ResTextureSamplerMember>(anim); in GetAnimTargetObject() local
758 const char* matName = member.GetMaterialName(); in GetAnimTargetObject()
759 int mapperIndex = member.GetTextureMapperIndex(); in GetAnimTargetObject()
761 member.SetResMaterialPtr(NW_ANY_TO_PTR_VALUE(mat.ptr())); in GetAnimTargetObject()
773 anim::ResTextureMapperMember member = ResStaticCast<anim::ResTextureMapperMember>(anim); in GetAnimTargetObject() local
774 const char* matName = member.GetMaterialName(); in GetAnimTargetObject()
775 int mapperIndex = member.GetTextureMapperIndex(); in GetAnimTargetObject()
[all …]
Dgfx_AnimObject.cpp25 void ClearMaterialHash(ResAnimGroupMember member) in ClearMaterialHash() argument
27 ResMaterial material(reinterpret_cast<void*>(member.GetResMaterialPtr())); in ClearMaterialHash()
29 switch(member.GetObjectType()) in ClearMaterialHash()
290 anim::ResMemberAnim member = m_AnimData.GetMemberAnimSet(animIdx); in TryBind() local
291 const int bindTargetIdx = animGroup->GetResAnimGroupMemberIndex(member.GetPath()); in TryBind()
1098 anim::ResAnimGroupMember member = animGroup->GetResAnimGroupMember(memberIdx); in EvaluateMember() local
1102 if (member.GetObjectType() == anim::ResAnimGroupMember::OBJECT_TYPE_TEXTURE_MAPPER && in EvaluateMember()
1103 member.GetMemberType() == anim::ResTextureMapperMember::MEMBER_TYPE_TEXTURE) in EvaluateMember()
1137 (member.GetObjectType() == anim::ResAnimGroupMember::OBJECT_TYPE_TRANSFORM) && in EvaluateMember()
1138 (member.GetMemberType() == anim::ResTransformMember::MEMBER_TYPE_TRANSFORM) in EvaluateMember()
[all …]
Dgfx_Camera.cpp117 anim::ResAnimGroupMember member = m_AnimGroup->GetResAnimGroupMember(memberIdx); in CreateAnimGroup() local
119 void* object = GetAnimTargetObject(member); in CreateAnimGroup()
123 if(member.GetObjectType() == anim::ResAnimGroupMember::OBJECT_TYPE_TRANSFORM && in CreateAnimGroup()
124 member.GetMemberType() == anim::ResTransformMember::MEMBER_TYPE_TRANSFORM) in CreateAnimGroup()
131 target += member.GetMemberOffset(); in CreateAnimGroup()
139 switch (member.GetObjectType()) in CreateAnimGroup()
143 switch (member.GetMemberType()) in CreateAnimGroup()
156 … ut::AddOffsetToPtr(m_OriginalValue.GetViewUpdater().ptr(), member.GetMemberOffset()); in CreateAnimGroup()
162 … ut::AddOffsetToPtr(m_OriginalValue.GetProjectionUpdater().ptr(), member.GetMemberOffset()); in CreateAnimGroup()
Dgfx_SkeletalModel.cpp212 nw::anim::ResBoneMember member = ResStaticCast<nw::anim::ResBoneMember>(anim); in GetAnimTargetObject() local
213 const char* boneName = member.GetBoneName(); in GetAnimTargetObject()
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnim.cpp501 ResMemberAnim member = GetMemberAnimSet(i); in Setup() local
502 result |= member.Setup(allocator, graphicsFile); in Setup()
514 ResMemberAnim member = GetMemberAnimSet(i); in Cleanup() local
515 member.Cleanup(); in Cleanup()