Searched refs:maxVertexLights (Results 1 – 5 of 5) sorted by relevance
41 if (m_Description.isFixedSizeMemory && m_Description.maxVertexLights != 0) in Create()43 void* memoryArray = allocator->Alloc(sizeof(VertexLight*) * m_Description.maxVertexLights); in Create()44 …lightSet->m_VertexLights = VertexLightArray(memoryArray, m_Description.maxVertexLights, allocator); in Create()68 description.maxVertexLights = resource.GetLightsCount(); in Create()75 if (description.isFixedSizeMemory && description.maxVertexLights != 0) in Create()77 void* memoryArray = allocator->Alloc(sizeof(VertexLight*) * description.maxVertexLights); in Create()78 … lightSet->m_VertexLights = VertexLightArray(memoryArray, description.maxVertexLights, allocator); in Create()
59 maxVertexLights(DEFAULT_MAX_VERTEX_LIGHTS) in Description()63 s32 maxVertexLights; member94 DynamicBuilder& MaxVertexLights(s32 maxVertexLights) in MaxVertexLights() argument96 m_Description.maxVertexLights = maxVertexLights; in MaxVertexLights()
196 …Builder& MaxVertexLights(int maxVertexLights) { m_MaxVertexLights = maxVertexLights; return *this;… in MaxVertexLights() argument
550 s32 maxVertexLights; //!< 頂点ライトの上限数を表します。 member569 maxVertexLights(gfx::SceneContext::DEFAULT_MAX_VERTEX_LIGHTS), in Description()
988 .MaxVertexLights(description.maxVertexLights) in Create()