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Searched refs:maxBones (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp226 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local
233 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[0]); in InitializeSkeletalAnim()
246 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[1]); in InitializeSkeletalAnim()
/NW4C-1.3.3/include/nw/demo/
Ddemo_GraphicsSystem.h557 s32 maxBones; //!< スケルトンに含まれるボーンの上限数を表します。 member
576 maxBones(128), in Description()
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp277 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local
284 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[0]); in InitializeSkeletalAnim()
297 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[1]); in InitializeSkeletalAnim()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp241 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local
254 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp235 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local
253 maxBones, maxAnimMembers, translateAnimEnabled, s_ResAnim0); in InitializeSkeletalAnim()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp245 int maxBones = resSkeleton.GetBonesCount(); in CreateModel() local
257 .MaxMembers(maxBones) in CreateModel()
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp239 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local
244 maxBones, translateAnimEnabled, resAnim); in InitializeSkeletalAnim()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp493 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local
500 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp500 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local
507 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()