Searched refs:maxBones (Results 1 – 9 of 9) sorted by relevance
| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 226 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local 233 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[0]); in InitializeSkeletalAnim() 246 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[1]); in InitializeSkeletalAnim()
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| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 557 s32 maxBones; //!< スケルトンに含まれるボーンの上限数を表します。 member 576 maxBones(128), in Description()
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| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 277 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local 284 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[0]); in InitializeSkeletalAnim() 297 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[1]); in InitializeSkeletalAnim()
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| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 241 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local 254 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()
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| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 235 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local 253 maxBones, maxAnimMembers, translateAnimEnabled, s_ResAnim0); in InitializeSkeletalAnim()
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 245 int maxBones = resSkeleton.GetBonesCount(); in CreateModel() local 257 .MaxMembers(maxBones) in CreateModel()
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| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 239 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local 244 maxBones, translateAnimEnabled, resAnim); in InitializeSkeletalAnim()
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 493 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local 500 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 500 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local 507 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()
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