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Searched refs:maxAnimObjectsPerGroup (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp99 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
128 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
164 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
297 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
330 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
362 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
394 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
457 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
Dgfx_SceneNode.cpp135 .MaxAnimObjectsPerGroup(m_Description.maxAnimObjectsPerGroup) in CreateAnimBinding()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneNode.h84 s32 maxAnimObjectsPerGroup; //!< AnimBindingが持つ、AnimGroupごとのAnimObjectの最大数です。 member
92 maxAnimObjectsPerGroup(DEFAULT_MAX_ANIMOBJECTS) in Description()
141 m_Description.maxAnimObjectsPerGroup = maxAnimObjects; in MaxAnimObjectsPerGroup()
553 .MaxAnimObjectsPerGroup(description.maxAnimObjectsPerGroup) in GetMemorySizeForInitialize()
Dgfx_SkeletalModel.h150 m_Description.maxAnimObjectsPerGroup = maxAnimObjectCount; in MaxAnimObjectsPerGroup()