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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_MaterialState.cpp480 int matrixCount = 3; in ActivateTextureCoordinators() local
485 matrixCount = 2; in ActivateTextureCoordinators()
488 …internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_TEXMTX0_INDEX + 3 * i, matrixCount, texMtx34… in ActivateTextureCoordinators()
611 int matrixCount = 3; in ActivateParticleTextureCoordinators() local
612 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_TEXMTX0_INDEX, matrixCount, texMtx34); in ActivateParticleTextureCoordinators()