Searched refs:matrixCount (Results 1 – 1 of 1) sorted by relevance
480 int matrixCount = 3; in ActivateTextureCoordinators() local485 matrixCount = 2; in ActivateTextureCoordinators()488 …internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_TEXMTX0_INDEX + 3 * i, matrixCount, texMtx34… in ActivateTextureCoordinators()611 int matrixCount = 3; in ActivateParticleTextureCoordinators() local612 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_TEXMTX0_INDEX, matrixCount, texMtx34); in ActivateParticleTextureCoordinators()