Searched refs:materialHash (Results 1 – 5 of 5) sorted by relevance
76 RenderContext::MaterialHash materialHash = renderContext->GetMaterialHash(); in Activate() local82 (shaderParametersHash != materialHash.shaderParameter) || in Activate()87 materialHash.shaderParameter = shaderParametersHash; in Activate()97 …(shadingParametersHash == 0x0) || (shadingParametersHash != materialHash.shadingParameter) || areV… in Activate()101 materialHash.shadingParameter = shadingParametersHash; in Activate()106 …bool isRasterizationEnabled = (rasterizationHash == 0x0) || (rasterizationHash != materialHash.ras… in Activate()110 materialHash.rasterization = rasterizationHash; in Activate()115 …abled = (textureCoordinatorHash == 0x0) || (textureCoordinatorHash != materialHash.textureCoordina… in Activate()119 materialHash.textureCoordinator = textureCoordinatorHash; in Activate()124 …MappersEnabled = (textureMappersHash == 0x0) || (textureMappersHash != materialHash.textureMapper); in Activate()[all …]
61 RenderContext::MaterialHash materialHash = renderContext->GetMaterialHash(); in Activate() local66 (shaderParametersHash != materialHash.shaderParameter) || in Activate()72 materialHash.shaderParameter = shaderParametersHash; in Activate()82 …(shadingParametersHash != materialHash.shadingParameter) || shadingParametersHash == 0x0 || areVer… in Activate()86 materialHash.shadingParameter = shadingParametersHash; in Activate()91 …bool isRasterizationEnabled = (rasterizationHash != materialHash.rasterization) || rasterizationHa… in Activate()95 materialHash.rasterization = rasterizationHash; in Activate()100 …bool isTextureCoordinatorEnabled = (textureCoordinatorHash != materialHash.textureCoordinator) || … in Activate()104 materialHash.textureCoordinator = textureCoordinatorHash; in Activate()109 …bool isTextureMappersEnabled = (textureMappersHash != materialHash.textureMapper) || textureMapper… in Activate()[all …]
74 RenderContext::MaterialHash materialHash = renderContext->GetMaterialHash(); in Activate() local87 …bool isRasterizationEnabled = (rasterizationHash == 0x0) || (rasterizationHash != materialHash.ras… in Activate()91 materialHash.rasterization = rasterizationHash; in Activate()97 if (textureCoordinatorHash != materialHash.textureCoordinator) in Activate()101 materialHash.textureCoordinator = textureCoordinatorHash; in Activate()107 …MappersEnabled = (textureMappersHash == 0x0) || (textureMappersHash != materialHash.textureMapper); in Activate()111 materialHash.textureMapper = textureMappersHash; in Activate()121 …bool isMaterialColorEnabled = (materialColorHash == 0x0) || (materialColorHash != materialHash.mat… in Activate()126 …rsEnabled = (textureCombinersHash == 0x0) || (textureCombinersHash != materialHash.textureCombiner… in Activate()130 materialHash.textureCombiner = textureCombinersHash; in Activate()[all …]
59 RenderContext::MaterialHash materialHash = renderContext->GetMaterialHash(); in Activate() local64 materialHash.shaderParameter = 0x0; in Activate()75 materialHash.shadingParameter = 0x0; in Activate()82 materialHash.rasterization = 0x0; in Activate()88 materialHash.textureCoordinator = 0x0; in Activate()94 materialHash.textureMapper = 0x0; in Activate()102 materialHash.fragmentLighting = 0x0; in Activate()110 materialHash.fragmentLightingTable = 0x0; in Activate()121 materialHash.materialColor = 0x0; in Activate()129 materialHash.textureCombiner = 0x0; in Activate()[all …]
468 void SetMaterialHash(const MaterialHash& materialHash) { this->m_MaterialHash = materialHash; } in SetMaterialHash() argument