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Searched refs:materialCount (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Model.cpp311 int materialCount = m_Description.sharedMaterialModel->GetMaterialCount(); in CreateMaterials() local
313 NW_ASSERT(materialCount != 0); in CreateMaterials()
315 void* memory = allocator->Alloc(sizeof(Material*) * materialCount); in CreateMaterials()
323 m_Materials.Reset(memory, materialCount, allocator); in CreateMaterials()
325 for (int i=0; i < materialCount ; i++) in CreateMaterials()
335 int materialCount = resModel.GetMaterialsCount(); in CreateMaterials() local
337 if (materialCount != 0) in CreateMaterials()
339 void* memory = allocator->Alloc(sizeof(Material*) * materialCount); in CreateMaterials()
347 m_Materials.Reset(memory, materialCount, allocator); in CreateMaterials()
350 for (int i=0; i < materialCount ; i++) in CreateMaterials()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_Model.h694 const int materialCount = description.sharedMaterialModel->GetMaterialCount(); in GetMemorySizeForInitialize() local
695 size += sizeof(Material*) * materialCount; in GetMemorySizeForInitialize()
700 const s32 materialCount = resModel.GetMaterialsCount(); in GetMemorySizeForInitialize() local
702 size += sizeof(Material*) * materialCount; in GetMemorySizeForInitialize()
704 for (int i=0; i < materialCount ; i++) in GetMemorySizeForInitialize()