Searched refs:materialCount (Results 1 – 2 of 2) sorted by relevance
311 int materialCount = m_Description.sharedMaterialModel->GetMaterialCount(); in CreateMaterials() local313 NW_ASSERT(materialCount != 0); in CreateMaterials()315 void* memory = allocator->Alloc(sizeof(Material*) * materialCount); in CreateMaterials()323 m_Materials.Reset(memory, materialCount, allocator); in CreateMaterials()325 for (int i=0; i < materialCount ; i++) in CreateMaterials()335 int materialCount = resModel.GetMaterialsCount(); in CreateMaterials() local337 if (materialCount != 0) in CreateMaterials()339 void* memory = allocator->Alloc(sizeof(Material*) * materialCount); in CreateMaterials()347 m_Materials.Reset(memory, materialCount, allocator); in CreateMaterials()350 for (int i=0; i < materialCount ; i++) in CreateMaterials()
694 const int materialCount = description.sharedMaterialModel->GetMaterialCount(); in GetMemorySizeForInitialize() local695 size += sizeof(Material*) * materialCount; in GetMemorySizeForInitialize()700 const s32 materialCount = resModel.GetMaterialsCount(); in GetMemorySizeForInitialize() local702 size += sizeof(Material*) * materialCount; in GetMemorySizeForInitialize()704 for (int i=0; i < materialCount ; i++) in GetMemorySizeForInitialize()