Searched refs:m_pTexAry (Results 1 – 2 of 2) sorted by relevance
398 : m_pTexAry(0), in AnimTransformBasic()407 Layout::DeletePrimArray(m_pTexAry); in ~AnimTransformBasic()427 NW_ASSERT(m_pTexAry == 0); in SetResource()432 m_pTexAry = 0; in SetResource()438 m_pTexAry = Layout::NewArray<TextureInfo>(pRes->fileNum); in SetResource()439 if (m_pTexAry) in SetResource()448 m_pTexAry[i] = pResAccessor->GetTexture(fileName); in SetResource()600 if (m_pTexAry) in Animate()602 … AnimateTexturePattern(pMaterial, pAnimInfo, animTargetOffsets, this->GetFrame(), m_pTexAry); in Animate()
433 TextureInfo* m_pTexAry; variable