Home
last modified time | relevance | path

Searched refs:m_pSoundArchive (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.3.3/sources/libraries/snd/
Dsnd_SoundArchiveLoader.cpp64 : m_pSoundArchive( NULL ) in SoundArchiveLoader()
79 m_pSoundArchive = NULL; in ~SoundArchiveLoader()
84 m_pSoundArchive = arc; in SetSoundArchive()
99 if ( m_pSoundArchive == NULL ) in IsAvailable()
103 if ( ! m_pSoundArchive->IsAvailable() ) in IsAvailable()
117 NW_NULL_ASSERT( m_pSoundArchive ); in LoadData()
136 switch ( m_pSoundArchive->GetSoundType( itemId ) ) in LoadData()
166 NW_NULL_ASSERT( m_pSoundArchive ); in LoadData()
168 SoundArchive::ItemId id = m_pSoundArchive->GetItemId( pItemName ); in LoadData()
179 NW_NULL_ASSERT( m_pSoundArchive ); in LoadImpl()
[all …]
Dsnd_SoundArchivePlayer.cpp52 : m_pSoundArchive( NULL ), in SoundArchivePlayer()
89 if ( m_pSoundArchive == NULL ) in IsAvailable()
93 if ( ! m_pSoundArchive->IsAvailable() ) in IsAvailable()
178 m_pSoundArchive = NULL; in Finalize()
359 m_pSoundArchive = arc; in SetupMram()
662 NW_ASSERTMSG( m_pSoundArchive != NULL, "Setup is not completed." ); in GetSoundArchive()
663 return *m_pSoundArchive; in GetSoundArchive()
675 NW_NULL_ASSERT( m_pSoundArchive ); in GetSoundPlayer()
677 SoundArchive::ItemId playerId = m_pSoundArchive->GetItemId( pStr ); in GetSoundPlayer()
786 if ( ! m_pSoundArchive->ReadSoundInfo( soundId, &soundInfo ) ) in detail_SetupSoundImpl()
[all …]
Dsnd_WaveSound.cpp135 m_DataLoadTask.m_pSoundArchive = loadInfo.arc; in RegisterDataLoadTask()
279 m_LoadInfoWsd.address, m_Index, *m_pSoundArchive, *m_pSoundDataManager ); in Execute()
Dsnd_SequenceSound.cpp803 m_DataLoadTask.m_pSoundArchive = loadInfo.arc; in RegisterDataLoadTask()
870 m_LoadInfoBanks[i].address, *m_pSoundArchive, *m_pSoundDataManager ); in Execute()
/NW4C-1.3.3/include/nw/snd/
Dsnd_SoundArchivePlayer.h456 NW_NULL_ASSERT( m_pSoundArchive ); in detail_GetItemId()
457 return m_pSoundArchive->GetItemId( pString ); in detail_GetItemId()
533 const SoundArchive* m_pSoundArchive; variable
Dsnd_WaveSound.h123 const SoundArchive* m_pSoundArchive; variable
Dsnd_SequenceSound.h94 const SoundArchive* m_pSoundArchive; variable
Dsnd_SoundArchiveLoader.h318 const SoundArchive* m_pSoundArchive; variable