Searched refs:m_pSound3DEngine (Results 1 – 2 of 2) sorted by relevance
46 : m_pSound3DEngine( &sSound3DEngine ), in Sound3DManager()146 m_pSound3DEngine = &sSound3DEngine; in Finalize()180 m_pSound3DEngine = engine; in SetEngine()202 if ( m_pSound3DEngine != NULL ) in detail_UpdateAmbientParam()204 m_pSound3DEngine->UpdateAmbientParam( in detail_UpdateAmbientParam()232 if ( m_pSound3DEngine != NULL ) in detail_GetAmbientPriority()234 priority = m_pSound3DEngine->GetAmbientPriority( in detail_GetAmbientPriority()
463 internal::ISound3DEngine* m_pSound3DEngine; variable