Searched refs:m_pPlayerHeap (Results 1 – 2 of 2) sorted by relevance
59 m_pPlayerHeap = NULL; in Initialize()192 if ( m_pPlayerHeap != NULL ) { in Finalize()641 NW_ASSERT( m_pPlayerHeap == NULL ); in AttachPlayerHeap()643 m_pPlayerHeap = pHeap; in AttachPlayerHeap()658 NW_ASSERT( pHeap == m_pPlayerHeap ); in DetachPlayerHeap()661 m_pPlayerHeap = NULL; in DetachPlayerHeap()
358 PlayerHeap* GetPlayerHeap() { return m_pPlayerHeap; } in GetPlayerHeap()406 PlayerHeap* m_pPlayerHeap; variable