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Searched refs:m_WorldMatrixUpdater (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneUpdater.h66 m_WorldMatrixUpdater.Reset(worldMatrixUpdater); in WorldMatrixUpdaterPtr()
88 GfxPtr<WorldMatrixUpdater> m_WorldMatrixUpdater; variable
234 m_WorldMatrixUpdater(worldMatrixUpdater), in SceneUpdater()
245 GfxPtr<WorldMatrixUpdater> m_WorldMatrixUpdater; variable
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp48 if (!this->m_WorldMatrixUpdater) in Create()
50 this->m_WorldMatrixUpdater.Reset(WorldMatrixUpdater::Builder() in Create()
65 this->m_WorldMatrixUpdater, in Create()
170 (*node)->UpdateTransform(this->m_WorldMatrixUpdater.Get(), sceneContext); in UpdateTransformNode()
193 *(this->m_WorldMatrixUpdater.Get())); in UpdateSkeletalModel()