Searched refs:m_WorldMatrixUpdater (Results 1 – 2 of 2) sorted by relevance
66 m_WorldMatrixUpdater.Reset(worldMatrixUpdater); in WorldMatrixUpdaterPtr()88 GfxPtr<WorldMatrixUpdater> m_WorldMatrixUpdater; variable234 m_WorldMatrixUpdater(worldMatrixUpdater), in SceneUpdater()245 GfxPtr<WorldMatrixUpdater> m_WorldMatrixUpdater; variable
48 if (!this->m_WorldMatrixUpdater) in Create()50 this->m_WorldMatrixUpdater.Reset(WorldMatrixUpdater::Builder() in Create()65 this->m_WorldMatrixUpdater, in Create()170 (*node)->UpdateTransform(this->m_WorldMatrixUpdater.Get(), sceneContext); in UpdateTransformNode()193 *(this->m_WorldMatrixUpdater.Get())); in UpdateSkeletalModel()