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Searched refs:m_WorldMatrix (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_TransformNode.cpp46 this->m_WorldMatrix = resObj.GetWorldMatrix(); in TransformNode()
50 math::MTX34Identity(&this->m_WorldMatrix); in TransformNode()
161 NW_FAILSAFE_IF(math::MTX34Inverse(&m_InverseWorldMatrix, m_WorldMatrix) == 0) in InverseWorldMatrix()
Dgfx_AmbientLight.cpp166 resAmbientLight->m_WorldMatrix = math::MTX34::Identity(); in CreateResAmbientLight()
Dgfx_HemiSphereLight.cpp167 resHemiSphereLight->m_WorldMatrix = math::MTX34::Identity(); in CreateResHemiSphereLight()
Dgfx_VertexLight.cpp185 resVertexLight->m_WorldMatrix = math::MTX34::Identity(); in CreateResVertexLight()
Dgfx_FragmentLight.cpp187 resFragmentLight->m_WorldMatrix = math::MTX34::Identity(); in CreateResFragmentLight()
Dgfx_Fog.cpp170 resFog->m_WorldMatrix = math::MTX34::Identity(); in CreateResFog()
Dgfx_Camera.cpp260 resCamera->m_WorldMatrix = math::MTX34::Identity(); in Create()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_TransformNode.h197 math::MTX34& WorldMatrix() { return m_WorldMatrix; } in WorldMatrix()
200 const math::MTX34& WorldMatrix() const { return m_WorldMatrix; } in WorldMatrix()
435 math::MTX34 m_WorldMatrix; variable
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResSceneObject.h68 nw::ut::ResMtx34 m_WorldMatrix; member
Dgfx_ResSkeleton.h56 nw::ut::ResMtx34 m_WorldMatrix; // 行列計算用のバッファへ正式対応後、削除予定。 member