Searched refs:m_VertexLights (Results 1 – 5 of 5) sorted by relevance
203 this->m_VertexLights.push_back(light); in SetVertexLight()212 return m_VertexLights.begin(); in GetVertexLightBegin()221 return m_VertexLights.begin(); in GetVertexLightBegin()230 return m_VertexLights.end(); in GetVertexLightEnd()239 return m_VertexLights.end(); in GetVertexLightEnd()248 return m_VertexLights.size(); in GetVertexLightCount()310 this->m_VertexLights.clear(); in ClearAll()345 VertexLightArray m_VertexLights; variable
57 m_VertexLights(description.vertexLights), in SceneEnvironment()74 m_VertexLights.resize(m_VertexLights.capacity()); in SceneEnvironment()253 if (m_ActiveVertexLightCount == m_VertexLights.capacity()) in SetVertexLight()258 this->m_VertexLights[m_ActiveVertexLightCount] = light; in SetVertexLight()270 return this->m_VertexLights[ index ]; in GetVertexLight()489 VertexLightArray m_VertexLights; variable
257 m_VertexLights.clear(); in Clear()604 bool isPushed = m_VertexLights.push_back(light); in PushVertexLight()616 bool isPushed = m_VertexLights.push_back(light); in TryPushVertexLight()626 return m_VertexLights.begin(); in GetVertexLightsBegin()635 return m_VertexLights.begin(); in GetVertexLightsBegin()644 return m_VertexLights.end(); in GetVertexLightsEnd()653 return m_VertexLights.end(); in GetVertexLightsEnd()1193 m_VertexLights(vertexLights), in SceneContext()1210 VertexLightArray m_VertexLights; variable
44 …lightSet->m_VertexLights = VertexLightArray(memoryArray, m_Description.maxVertexLights, allocator); in Create()48 lightSet->m_VertexLights = VertexLightArray(allocator); in Create()78 … lightSet->m_VertexLights = VertexLightArray(memoryArray, description.maxVertexLights, allocator); in Create()82 lightSet->m_VertexLights = VertexLightArray(allocator); in Create()
115 m_VertexLights[i] = NULL; in ResetVertexLights()180 int vertexLightMaxCount = m_VertexLights.capacity(); in SetActiveLightSet()194 m_VertexLights[m_ActiveVertexLightCount] = (*iter); in SetActiveLightSet()