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Searched refs:m_VertexLights (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_LightSet.h203 this->m_VertexLights.push_back(light); in SetVertexLight()
212 return m_VertexLights.begin(); in GetVertexLightBegin()
221 return m_VertexLights.begin(); in GetVertexLightBegin()
230 return m_VertexLights.end(); in GetVertexLightEnd()
239 return m_VertexLights.end(); in GetVertexLightEnd()
248 return m_VertexLights.size(); in GetVertexLightCount()
310 this->m_VertexLights.clear(); in ClearAll()
345 VertexLightArray m_VertexLights; variable
Dgfx_SceneEnvironment.h57 m_VertexLights(description.vertexLights), in SceneEnvironment()
74 m_VertexLights.resize(m_VertexLights.capacity()); in SceneEnvironment()
253 if (m_ActiveVertexLightCount == m_VertexLights.capacity()) in SetVertexLight()
258 this->m_VertexLights[m_ActiveVertexLightCount] = light; in SetVertexLight()
270 return this->m_VertexLights[ index ]; in GetVertexLight()
489 VertexLightArray m_VertexLights; variable
Dgfx_SceneContext.h257 m_VertexLights.clear(); in Clear()
604 bool isPushed = m_VertexLights.push_back(light); in PushVertexLight()
616 bool isPushed = m_VertexLights.push_back(light); in TryPushVertexLight()
626 return m_VertexLights.begin(); in GetVertexLightsBegin()
635 return m_VertexLights.begin(); in GetVertexLightsBegin()
644 return m_VertexLights.end(); in GetVertexLightsEnd()
653 return m_VertexLights.end(); in GetVertexLightsEnd()
1193 m_VertexLights(vertexLights), in SceneContext()
1210 VertexLightArray m_VertexLights; variable
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_LightSet.cpp44 …lightSet->m_VertexLights = VertexLightArray(memoryArray, m_Description.maxVertexLights, allocator); in Create()
48 lightSet->m_VertexLights = VertexLightArray(allocator); in Create()
78 … lightSet->m_VertexLights = VertexLightArray(memoryArray, description.maxVertexLights, allocator); in Create()
82 lightSet->m_VertexLights = VertexLightArray(allocator); in Create()
Dgfx_SceneEnvironment.cpp115 m_VertexLights[i] = NULL; in ResetVertexLights()
180 int vertexLightMaxCount = m_VertexLights.capacity(); in SetActiveLightSet()
194 m_VertexLights[m_ActiveVertexLightCount] = (*iter); in SetActiveLightSet()