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Searched refs:m_VertexIntUniforms (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ShaderProgram.cpp46 m_VertexIntUniforms[0] = 0x7fff0000; // b0-b15 in ShaderProgram()
47 m_VertexIntUniforms[1] = HEADER_VERTEX, in ShaderProgram()
48 m_VertexIntUniforms[2] = 0x00000000; // i0 in ShaderProgram()
49 m_VertexIntUniforms[3] = 0x00000000; // i1 in ShaderProgram()
50 m_VertexIntUniforms[4] = 0x00000000; // i2 in ShaderProgram()
51 m_VertexIntUniforms[5] = 0x00000000; // i3 in ShaderProgram()
116m_VertexIntUniforms[0] |= shaderBinaryInfo->GetBoolConstant( shaderProgramDescription.GetVer… in ActivateDescription()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_ShaderProgram.h495 m_VertexIntUniforms[0] |= 0x1 << index; in SetVertexUniformBool()
499 m_VertexIntUniforms[0] &= ~(0x1 << index); in SetVertexUniformBool()
529 m_VertexIntUniforms[2 + index] = value & 0xFF; in SetVertexUniformInt()
552 m_VertexIntUniforms[2 + index] = (x & 0xFF) | ((y & 0xFF) << 8); in SetVertexUniformInt()
577 m_VertexIntUniforms[2 + index] = (x & 0xFF) | ((y & 0xFF) << 8) | ((z & 0xFF) << 16); in SetVertexUniformInt()
596 internal::NWUseCmdlist<sizeof(m_VertexIntUniforms)>(&m_VertexIntUniforms[0]); in FlushUniform()
629 mutable u32 m_VertexIntUniforms[6]; variable