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Searched refs:m_Value (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.3.3/demos/snd/demolib/include/
Ddemolib.h138 m_Value( init ) in ParamInt()
143 std::snprintf( m_ValueStringBuffer, 16, "%7d", m_Value ); in GetValueString()
147 virtual f32 GetF32Value() const { return (f32)( m_Value ); } in GetF32Value()
148 virtual int GetIntValue() const { return m_Value; } in GetIntValue()
149 virtual bool GetBoolValue() const { return ( m_Value != 0 ); } in GetBoolValue()
151 virtual void Incr( int ratio ) { m_Value = nw::ut::Min( m_Value + m_Step * ratio, m_Max); } in Incr()
152 virtual void Decr( int ratio ) { m_Value = nw::ut::Max( m_Value - m_Step * ratio, m_Min); } in Decr()
153 virtual void Reset() { m_Value = m_Init; } in Reset()
156 int m_Init, m_Step, m_Min, m_Max, m_Value;
168 m_Value( init ) in ParamF32()
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/NW4C-1.3.3/sources/libraries/snd/
Dsnd_CurveAdshr.cpp99 m_Value = initDecibel * 10.0f; in Reset()
120 return m_Value/10.0f; in GetValue()
140 m_Value *= m_Attack; in Update()
143 if ( m_Value > - 1.0f / 32.0f ) in Update()
145 m_Value = 0.0f; in Update()
175 m_Value -= m_Decay * msec; in Update()
176 if ( m_Value < sustainDecay ) in Update()
178 m_Value = sustainDecay; in Update()
189 m_Value -= m_Release * msec; in Update()
/NW4C-1.3.3/include/nw/anim/res/
Danim_ResAnimCurve.h87 ut::ResF32 m_Value; member
91 f32 GetValue() const { return m_Value; } in GetValue()
108 ut::ResF32 m_Value; member
114 f32 GetValue() const { return m_Value; } in GetValue()
150 ut::ResF32 m_Value; member
155 f32 GetValue() const { return m_Value; } in GetValue()
163 ut::ResU16 m_Value; // m_Value * scale + offset member
168 f32 GetValue() const { return static_cast<f32>( m_Value ); } in GetValue()
378 ut::ResS32 m_Value; member
382 s32 GetValue() const { return m_Value; } in GetValue()
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/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResShader.h50 nw::ut::ResF32 m_Value[1]; // UniformType によってこの後に可変長のデータが続きます。 member
165 const f32* GetValueF32() const { return &ref().m_Value[0]; } in NW_RES_FIELD_PRIMITIVE_DECL()
175 f32* GetValueF32() { return &ref().m_Value[0]; } in GetValueF32()
185 const s32* GetValueS32() const { return reinterpret_cast<const s32*>( &ref().m_Value[0] ); } in GetValueS32()
195 s32* GetValueS32() { return reinterpret_cast<s32*>( &ref().m_Value[0] ); } in GetValueS32()
202 … bool GetValueBool() const { return *reinterpret_cast<const s32*>( &ref().m_Value[0]) != 0; } in GetValueBool()
/NW4C-1.3.3/include/nw/snd/
Dsnd_CurveAdshr.h85 f32 m_Value; variable
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Material.cpp406 shaderParameter->m_Parameter.m_Value[j] = resShaderParameterValue.ref().m_Value[j]; in CopyResMaterial()
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp94 …c f32 GetValue( const ResFloatSegmentFVData*, const KeyType* pKey ) { return pKey->m_Value; } in GetValue()
287 return s32(pKey->m_Value); in GetValue()