Searched refs:m_TraversalResults (Results 1 – 1 of 1) sorted by relevance
453 return this->m_TraversalResults; in GetTraversalResults()459 this->m_TraversalResults = results; in SetTraversalResults()465 return ut::CheckFlag(m_TraversalResults, results); in IsEnabledResults()471 this->m_TraversalResults = ut::EnableFlag(this->m_TraversalResults, results); in EnableTraversalResults()477 this->m_TraversalResults = ut::DisableFlag(this->m_TraversalResults, results); in DisableTraversalResults()483 this->m_TraversalResults = FLAG_DEFAULT; in ResetTraversalResults()491 this->m_TraversalResults = node->GetTraversalResults(); in CopyTraversalResults()572 m_TraversalResults(FLAG_DEFAULT), in SceneNode()655 bit32 m_TraversalResults; variable