Searched refs:m_Transform (Results 1 – 10 of 10) sorted by relevance
| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_TransformNode.h | 191 CalculatedTransform& Transform() { return m_Transform; } in Transform() 194 const CalculatedTransform& Transform() const { return m_Transform; } in Transform() 261 m_Transform.SetTransformMatrix(resultMatrix); 262 m_Transform.SetScale(resultScale); 263 m_Transform.UpdateFlagsStrictly(); 434 CalculatedTransform m_Transform; variable
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResSceneObject.h | 66 nw::ut::ResTransform3 m_Transform; member
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| D | gfx_ResSkeleton.h | 54 nw::ut::ResTransform3 m_Transform; member
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_TransformNode.cpp | 45 this->m_Transform.SetTransform(resObj.GetTransform()); in TransformNode()
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| D | gfx_AmbientLight.cpp | 165 resAmbientLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResAmbientLight()
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| D | gfx_HemiSphereLight.cpp | 166 resHemiSphereLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResHemiSphereLight()
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| D | gfx_VertexLight.cpp | 184 resVertexLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResVertexLight()
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| D | gfx_FragmentLight.cpp | 186 resFragmentLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResFragmentLight()
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| D | gfx_Fog.cpp | 169 resFog->m_Transform = math::Transform3(scale, rotate, translate); in CreateResFog()
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| D | gfx_Camera.cpp | 259 resCamera->m_Transform = math::Transform3(scale, rotate, translate); in Create()
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