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Searched refs:m_TargetObjects (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_AnimObject.h264 NW_MINMAXLT_ASSERT(memberIdx, 0, m_TargetObjects.Size()); in GetTargetObject()
265 return m_TargetObjects[memberIdx]; in GetTargetObject()
271 NW_MINMAXLT_ASSERT(memberIdx, 0, m_TargetObjects.Size()); in SetTargetObject()
272 m_TargetObjects[memberIdx] = object; in SetTargetObject()
363 ut::MoveArray<void*> m_TargetObjects; //!< メンバごとの対象オブジェクトのポインタです。 variable
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_AnimObject.cpp210 m_TargetObjects = ut::MoveArray<void*>(memory, memberCount, &GetAllocator()); in Initialize()
211 m_TargetObjects.Resize(memberCount); in Initialize()