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Searched refs:m_StartedFlag (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.3.3/sources/libraries/snd/
Dsnd_BasicSoundPlayer.cpp52 m_StartedFlag(false), in BasicSoundPlayer()
64 m_StartedFlag = false; in Initialize()
Dsnd_WaveSoundPlayer.cpp152 m_StartedFlag = true; in Start()
261 if ( m_StartedFlag ) in FinishPlayer()
264 m_StartedFlag = false; in FinishPlayer()
337 if ( ! m_StartedFlag ) return; in Update()
Dsnd_SequenceSoundPlayer.cpp102 m_StartedFlag = false; in Initialize()
294 m_StartedFlag = true; in Start()
709 if ( m_StartedFlag ) in FinishPlayer()
712 m_StartedFlag = false; in FinishPlayer()
829 if ( ! m_StartedFlag ) in Update()
Dsnd_BasicSound.cpp78 m_StartedFlag = false; in Initialize()
161 if ( m_StartedFlag ) in Finalize()
207 m_StartedFlag = false; in Finalize()
395 if ( ! m_StartedFlag ) in Update()
506 m_StartedFlag = true; in Update()
Dsnd_StreamSoundPlayer.cpp284 if ( ! m_StartedFlag ) in Start()
405 m_StartedFlag = true; in Start()
453 if ( m_StartedFlag ) { in Stop()
455 m_StartedFlag = false; in Stop()
1123 if ( m_StartedFlag ) in Update()
1348 if ( ! m_StartedFlag ) return; in UpdateBuffer()
1704 m_StartedFlag ? internal::TaskManager::PRIORITY_HIGH : in UpdateLoadingBlockIndex()
/NW4C-1.3.3/include/nw/snd/
Dsnd_BasicSoundPlayer.h68 bool IsStarted() const { return m_StartedFlag; } in IsStarted()
120 bool m_StartedFlag; // プレイヤーコールバック登録されているかどうか variable
Dsnd_BasicSound.h384 bool IsStarted() const { return m_StartedFlag; } // for SeqSound in IsStarted()
422 bool m_StartedFlag; variable