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Searched refs:m_StartFrame (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/include/nw/anim/
Danim_AnimFrameController.h196 m_StartFrame(startFrame), in m_AnimFrame()
229 m_AnimFrame.SetFrame(m_PlayPolicy(m_StartFrame, m_EndFrame, frame, m_UserData)); in SetFrame()
244 f32 GetStartFrame() const { return m_StartFrame; } in GetStartFrame()
250 void SetStartFrame(f32 startFrame) { m_StartFrame = startFrame; } in SetStartFrame()
304 f32 m_StartFrame; variable
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp380 if ( frame < pCurve->m_StartFrame ) in NormalizeFrame_()
382 …return preRepeatMethod[ pCurve->m_InRepeatMethod ]( frame, pCurve->m_StartFrame, pCurve->m_EndFram… in NormalizeFrame_()
389 …return postRepeatMethod[ pCurve->m_OutRepeatMethod ]( frame, pCurve->m_StartFrame, pCurve->m_EndFr… in NormalizeFrame_()
467 NW_ASSERT( pCurve->m_StartFrame <= frame && frame <= pCurve->m_EndFrame ); in GetFloatSegment_()
654 NW_ASSERT( pSegment->m_StartFrame <= frame && frame <= pSegment->m_EndFrame ); in CalcFloatSegment_()
668 …gmentFVTable[ interporateMode ][ quantizeType ]( &(pSegment->fv), frame - pSegment->m_StartFrame ); in CalcFloatSegment_()
676 NW_ASSERT( pCurve->m_StartFrame <= frame && frame <= pCurve->m_EndFrame ); in CalcSegmentFloatCurve_()
685 if ( frame < pSegment->m_StartFrame ) in CalcSegmentFloatCurve_()
688 frame = pSegment->m_StartFrame; in CalcSegmentFloatCurve_()
716 NW_ASSERT( pCurve->m_StartFrame <= frame && frame <= pCurve->m_EndFrame ); in CalcBoolCurveCV_()
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/NW4C-1.3.3/include/nw/anim/res/
Danim_ResAnimCurve.h289 ut::ResF32 m_StartFrame; member
312 ut::ResF32 m_StartFrame; member