Searched refs:m_StartFrame (Results 1 – 3 of 3) sorted by relevance
196 m_StartFrame(startFrame), in m_AnimFrame()229 m_AnimFrame.SetFrame(m_PlayPolicy(m_StartFrame, m_EndFrame, frame, m_UserData)); in SetFrame()244 f32 GetStartFrame() const { return m_StartFrame; } in GetStartFrame()250 void SetStartFrame(f32 startFrame) { m_StartFrame = startFrame; } in SetStartFrame()304 f32 m_StartFrame; variable
380 if ( frame < pCurve->m_StartFrame ) in NormalizeFrame_()382 …return preRepeatMethod[ pCurve->m_InRepeatMethod ]( frame, pCurve->m_StartFrame, pCurve->m_EndFram… in NormalizeFrame_()389 …return postRepeatMethod[ pCurve->m_OutRepeatMethod ]( frame, pCurve->m_StartFrame, pCurve->m_EndFr… in NormalizeFrame_()467 NW_ASSERT( pCurve->m_StartFrame <= frame && frame <= pCurve->m_EndFrame ); in GetFloatSegment_()654 NW_ASSERT( pSegment->m_StartFrame <= frame && frame <= pSegment->m_EndFrame ); in CalcFloatSegment_()668 …gmentFVTable[ interporateMode ][ quantizeType ]( &(pSegment->fv), frame - pSegment->m_StartFrame ); in CalcFloatSegment_()676 NW_ASSERT( pCurve->m_StartFrame <= frame && frame <= pCurve->m_EndFrame ); in CalcSegmentFloatCurve_()685 if ( frame < pSegment->m_StartFrame ) in CalcSegmentFloatCurve_()688 frame = pSegment->m_StartFrame; in CalcSegmentFloatCurve_()716 NW_ASSERT( pCurve->m_StartFrame <= frame && frame <= pCurve->m_EndFrame ); in CalcBoolCurveCV_()[all …]
289 ut::ResF32 m_StartFrame; member312 ut::ResF32 m_StartFrame; member