Searched refs:m_SmLytInstanceArray (Results 1 – 2 of 2) sorted by relevance
123 SM_SAFE_DELETE( m_SmLytInstanceArray[i] ); in ~LytCtrl()212 bool isPushed = m_SmLytInstanceArray.push_back( smLyt ); in CreateSmLayout()225 if ( m_SmLytInstanceArray.empty() ) return; in Render()231 for ( uint i = 0; i < m_SmLytInstanceArray.size(); i++ ) in Render()233 SmLayout* pLayout = m_SmLytInstanceArray[i]; in Render()
81 SmLytInstanceArray m_SmLytInstanceArray; variable