Searched refs:m_SkyModel (Results 1 – 2 of 2) sorted by relevance
234 m_SkyModel = model; in LoadSkyModel()246 gfx::SafeDestroy(this->m_SkyModel); in Destroy()487 if (m_SkyModel != NULL) in RenderScene()552 if (m_SkyModel != NULL) in RenderStereoScene()647 if (m_SkyModel != NULL) in ClearBySkyModel()650 m_SkyModel->WorldMatrix()._03 = translate.x; in ClearBySkyModel()651 m_SkyModel->WorldMatrix()._13 = translate.y; in ClearBySkyModel()652 m_SkyModel->WorldMatrix()._23 = translate.z; in ClearBySkyModel()656 m_SkyModel->WorldMatrix()._00 = scale; in ClearBySkyModel()657 m_SkyModel->WorldMatrix()._11 = scale; in ClearBySkyModel()[all …]
501 m_SkyModel(NULL), in RenderSystem()526 gfx::Model* m_SkyModel; variable