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Searched refs:m_SkyModel (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp234 m_SkyModel = model; in LoadSkyModel()
246 gfx::SafeDestroy(this->m_SkyModel); in Destroy()
487 if (m_SkyModel != NULL) in RenderScene()
552 if (m_SkyModel != NULL) in RenderStereoScene()
647 if (m_SkyModel != NULL) in ClearBySkyModel()
650 m_SkyModel->WorldMatrix()._03 = translate.x; in ClearBySkyModel()
651 m_SkyModel->WorldMatrix()._13 = translate.y; in ClearBySkyModel()
652 m_SkyModel->WorldMatrix()._23 = translate.z; in ClearBySkyModel()
656 m_SkyModel->WorldMatrix()._00 = scale; in ClearBySkyModel()
657 m_SkyModel->WorldMatrix()._11 = scale; in ClearBySkyModel()
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/NW4C-1.3.3/include/nw/demo/
Ddemo_GraphicsSystem.h501 m_SkyModel(NULL), in RenderSystem()
526 gfx::Model* m_SkyModel; variable