Searched refs:m_SkeletalAnimGroup (Results 1 – 2 of 2) sorted by relevance
313 AnimGroup* GetSkeletalAnimGroup() { return m_SkeletalAnimGroup; } in GetSkeletalAnimGroup()316 const AnimGroup* GetSkeletalAnimGroup() const { return m_SkeletalAnimGroup; } in GetSkeletalAnimGroup()419 m_SkeletalAnimGroup(NULL), in SkeletalModel()433 SafeDestroy(m_SkeletalAnimGroup); in ~SkeletalModel()448 AnimGroup* m_SkeletalAnimGroup; variable
126 NW_NULL_ASSERT(m_SkeletalAnimGroup); in SetFullBakedAnimEnabled()127 SetupAnimGroup(m_SkeletalAnimGroup, enable); in SetFullBakedAnimEnabled()192 m_SkeletalAnimGroup = animGroup; in CreateSkeletalAnimGroup()278 m_SkeletalAnimGroup->SetFullBakedAnimEnabled(fullBakedAnimEnabled); in SetupAnimGroup()