Searched refs:m_ShapeVertexCount (Results 1 – 2 of 2) sorted by relevance
35 m_ShapeVertexCount( 0 ), in GraphicsDrawing()199 m_ShapeVertexCount = 0; in BeginDrawingShape()218 m_ShapeIndexStream.drawVtxNum = m_ShapeVertexCount; in EndDrawingShape()220 u32 shapePositionStreamArraySize = 2 * 4 * m_ShapeVertexCount; in EndDrawingShape()221 u32 shapeColorStreamArraySize = 4 * 4 * m_ShapeVertexCount; in EndDrawingShape()222 u32 shapeIndexStreamArraySize = 2 * m_ShapeVertexCount; in EndDrawingShape()240 m_ShapeVertexCount = 0; in EndDrawingShape()248 NW_ASSERT( ( m_ShapeVertexCount + SHAPE_DRAW_LINE_VERTEX_COUNT ) <= m_MaxShapeVertexCount ); in DrawLine()250 … count = this->BuildLine( p1, p2, m_LineWidth, &m_ShapePositionStreamArray[ m_ShapeVertexCount ] ); in DrawLine()252 u32 index = 4 * m_ShapeVertexCount; in DrawLine()[all …]
468 s32 m_ShapeVertexCount; variable