Home
last modified time | relevance | path

Searched refs:m_ShapePositionStreamArray (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsDrawing.cpp47 m_ShapePositionStreamArray( NULL ), in GraphicsDrawing()
107 …uptr physicalAddr = nngxGetPhysicalAddr( reinterpret_cast< uptr >( m_ShapePositionStreamArray ) );… in InitializeShape()
141m_ShapePositionStreamArray = static_cast<math::VEC2*>( m_ShapeAllocator->Alloc( shapePositionStrea… in InitializeShape()
147 m_ShapePositionStreamArray[ index ] = math::VEC2( 0.0f, 0.0f ); in InitializeShape()
178 os::SafeFree( m_ShapePositionStreamArray, m_ShapeAllocator ); in DestroyShape()
224 nngxUpdateBuffer( m_ShapePositionStreamArray, shapePositionStreamArraySize ); in EndDrawingShape()
250 …s32 count = this->BuildLine( p1, p2, m_LineWidth, &m_ShapePositionStreamArray[ m_ShapeVertexCount … in DrawLine()
267 m_LineWidth, &m_ShapePositionStreamArray[ m_ShapeVertexCount + count ] ); in DrawRectangle()
271 m_LineWidth, &m_ShapePositionStreamArray[ m_ShapeVertexCount + count ] ); in DrawRectangle()
274 m_LineWidth, &m_ShapePositionStreamArray[ m_ShapeVertexCount + count ] ); in DrawRectangle()
[all …]
/NW4C-1.3.3/include/nw/demo/
Ddemo_GraphicsDrawing.h484 math::VEC2* m_ShapePositionStreamArray; variable