Searched refs:m_ShaderProgram (Results 1 – 2 of 2) sorted by relevance
127 m_ShaderProgram(shaderProgram), in RenderContext()203 m_ShaderProgram.Get()->DeactivateDescription(); in ResetState()245 m_ShaderProgram.Get()->DeactivateDescription(); in ResetState()321 NW_NULL_ASSERT(this->m_ShaderProgram); in SetModelMatrixForModel()323 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrixForModel()324 this->m_ShaderProgram->SetModelNormalMatrix(model->NormalMatrix()); in SetModelMatrixForModel()334 NW_NULL_ASSERT(this->m_ShaderProgram); in SetModelMatrixForSkeletalModel()345 this->m_ShaderProgram->SetWorldMatrix(worldMatrix); in SetModelMatrixForSkeletalModel()347 this->m_ShaderProgram->SetWorldMatrix(skeletalModel->WorldMatrix()); in SetModelMatrixForSkeletalModel()352 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrixForSkeletalModel()[all …]
444 ShaderProgram* GetShaderProgram() { return this->m_ShaderProgram.Get(); } in GetShaderProgram()449 const ShaderProgram* GetShaderProgram() const { return this->m_ShaderProgram.Get(); } in GetShaderProgram()607 GfxPtr<ShaderProgram> m_ShaderProgram; variable