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Searched refs:m_SceneRoot (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp71 m_SceneRoot(NULL), in GfxCtrl()
86 m_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in GfxCtrl()
89 NW_NULL_ASSERT(m_SceneRoot); in GfxCtrl()
92 m_SmCamera = new SmCamera( m_SceneRoot, NULL ); in GfxCtrl()
129 nw::gfx::SafeDestroyBranch(m_SceneRoot); in ~GfxCtrl()
158 m_GfxSceneCtrl->TraverseScene(m_SceneRoot); in TraverseScene()
229 m_SceneRoot->AttachChild( pAddNode ); in CreateModel()
230 pModel->SetSceneNode( m_SceneRoot, pAddNode ); in CreateModel()
327 m_SceneRoot->AttachChild( model->GetSceneNode() ); in AddModel()
328 model->SetSceneNode( m_SceneRoot, model->GetSceneNode() ); in AddModel()
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/NW4C-1.3.3/demos/Nw4cDemo/include/
DGfxCtrl.h88 nw::gfx::SceneNode* GetSceneRoot() { return m_SceneRoot; } in GetSceneRoot()
123 nw::gfx::SceneNode* m_SceneRoot; variable