Searched refs:m_SceneRoot (Results 1 – 2 of 2) sorted by relevance
71 m_SceneRoot(NULL), in GfxCtrl()86 m_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in GfxCtrl()89 NW_NULL_ASSERT(m_SceneRoot); in GfxCtrl()92 m_SmCamera = new SmCamera( m_SceneRoot, NULL ); in GfxCtrl()129 nw::gfx::SafeDestroyBranch(m_SceneRoot); in ~GfxCtrl()158 m_GfxSceneCtrl->TraverseScene(m_SceneRoot); in TraverseScene()229 m_SceneRoot->AttachChild( pAddNode ); in CreateModel()230 pModel->SetSceneNode( m_SceneRoot, pAddNode ); in CreateModel()327 m_SceneRoot->AttachChild( model->GetSceneNode() ); in AddModel()328 model->SetSceneNode( m_SceneRoot, model->GetSceneNode() ); in AddModel()[all …]
88 nw::gfx::SceneNode* GetSceneRoot() { return m_SceneRoot; } in GetSceneRoot()123 nw::gfx::SceneNode* m_SceneRoot; variable