Searched refs:m_SceneNodes (Results 1 – 1 of 1) sorted by relevance
252 m_SceneNodes.clear(); in Clear()280 bool isPushed = m_SceneNodes.push_back(node); in PushSceneNode()292 bool isPushed = m_SceneNodes.push_back(node); in TryPushSceneNode()302 return m_SceneNodes.begin(); in GetSceneNodesBegin()311 return m_SceneNodes.begin(); in GetSceneNodesBegin()320 return m_SceneNodes.end(); in GetSceneNodesEnd()329 return m_SceneNodes.end(); in GetSceneNodesEnd()338 return std::make_pair(m_SceneNodes.begin(), m_SceneNodes.end()); in GetSceneNodes()347 return std::make_pair(m_SceneNodes.begin(), m_SceneNodes.end()); in GetSceneNodes()1186 m_SceneNodes(sceneNodes), in SceneContext()[all …]