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Searched refs:m_SceneNodes (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneContext.h252 m_SceneNodes.clear(); in Clear()
280 bool isPushed = m_SceneNodes.push_back(node); in PushSceneNode()
292 bool isPushed = m_SceneNodes.push_back(node); in TryPushSceneNode()
302 return m_SceneNodes.begin(); in GetSceneNodesBegin()
311 return m_SceneNodes.begin(); in GetSceneNodesBegin()
320 return m_SceneNodes.end(); in GetSceneNodesEnd()
329 return m_SceneNodes.end(); in GetSceneNodesEnd()
338 return std::make_pair(m_SceneNodes.begin(), m_SceneNodes.end()); in GetSceneNodes()
347 return std::make_pair(m_SceneNodes.begin(), m_SceneNodes.end()); in GetSceneNodes()
1186 m_SceneNodes(sceneNodes), in SceneContext()
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