Searched refs:m_SceneNode (Results 1 – 2 of 2) sorted by relevance
117 : m_SceneNode(NULL), in Builder()128 Builder& SetSceneNode(SceneNode* sceneNode) { m_SceneNode = sceneNode; return *this; } in SetSceneNode()172 AnimGroup* animGroup = new(buf) AnimGroup(m_ResAnimGroup, m_SceneNode, allocator); in Create()188 SceneNode* m_SceneNode;245 SceneNode* GetSceneNode() const { return m_SceneNode; } in GetSceneNode()361 SceneNode* m_SceneNode; //!< 対象オブジェクトが属するシーンノードです。 variable
133 m_SceneNode(sceneNode), in AnimGroup()