Searched refs:m_Robot (Results 1 – 2 of 2) sorted by relevance
30 m_Robot( NULL ), in Demo()134 …m_Robot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyRobot.bcmdl"), GfxCtrl::GFX_CTRL_VR… in InitializeScene()135 m_Robot->SetLayerId( 5 ); in InitializeScene()182 if ( m_Robot ) in InitializeScene()184 m_Robot->SetAnimEvaluatorNo( 0 ); in InitializeScene()185 m_Robot->SetAnimationFrame( 0.f ); in InitializeScene()567 m_Robot->SetAnimationFrame( frame ); in Exec()611 m_Robot->SetAnimationFrame( 0.0f ); in Reset()669 m_Robot->SetVisible( m_LytRobotVisibleBtn->IsSwitch() ); in ReceveMessage()
128 SmModel* m_Robot; variable