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Searched refs:m_ReverseBindIndexTable (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_AnimObject.cpp274 bool resultReverseResize = m_ReverseBindIndexTable.Resize(animMemberCount); in TryBind()
296 m_ReverseBindIndexTable[animIdx] = NotFoundIndex; in TryBind()
301 m_ReverseBindIndexTable[animIdx] = bindTargetIdx; in TryBind()
539 const int memberIdx = m_ReverseBindIndexTable[animIdx]; in UpdateCacheNonVirtual()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_AnimObject.h954 NW_ASSERT(animData.GetMemberAnimSetCount() <= m_ReverseBindIndexTable.Capacity()); in ChangeAnim()
1113 const ut::MoveArray<int>& ReverseBindIndexTable() const { return m_ReverseBindIndexTable; } in ReverseBindIndexTable()
1116 ut::MoveArray<int>& ReverseBindIndexTable() { return m_ReverseBindIndexTable; } in ReverseBindIndexTable()
1194 m_ReverseBindIndexTable = ut::MoveArray<int>(memory, maxAnimMembers, &GetAllocator()); in Initialize()
1208 ut::MoveArray<int> m_ReverseBindIndexTable; variable