Searched refs:m_ReverseBindIndexTable (Results 1 – 2 of 2) sorted by relevance
274 bool resultReverseResize = m_ReverseBindIndexTable.Resize(animMemberCount); in TryBind()296 m_ReverseBindIndexTable[animIdx] = NotFoundIndex; in TryBind()301 m_ReverseBindIndexTable[animIdx] = bindTargetIdx; in TryBind()539 const int memberIdx = m_ReverseBindIndexTable[animIdx]; in UpdateCacheNonVirtual()
954 NW_ASSERT(animData.GetMemberAnimSetCount() <= m_ReverseBindIndexTable.Capacity()); in ChangeAnim()1113 const ut::MoveArray<int>& ReverseBindIndexTable() const { return m_ReverseBindIndexTable; } in ReverseBindIndexTable()1116 ut::MoveArray<int>& ReverseBindIndexTable() { return m_ReverseBindIndexTable; } in ReverseBindIndexTable()1194 m_ReverseBindIndexTable = ut::MoveArray<int>(memory, maxAnimMembers, &GetAllocator()); in Initialize()1208 ut::MoveArray<int> m_ReverseBindIndexTable; variable