Searched refs:m_ResModels (Results 1 – 2 of 2) sorted by relevance
169 … m_ResModels.PushBack(nw::gfx::ResDynamicCast<nw::gfx::ResParticleModel>(*modelResource)); in Register()211 … m_ResModels.PushBack(nw::gfx::ResDynamicCast<nw::gfx::ResParticleModel>(*modelResource)); in Register()230 .MaxChildren(this->m_ResModels.Size() + this->m_ResEmitters.Size()) in Allocate()238 NW_FOREACH(const nw::gfx::ResParticleModel resModel, this->m_ResModels) in Allocate()302 .MaxChildren(this->m_ResModels.Size() + particleEmitterNum) in CreateMultiEmitterParticleHandle()310 NW_FOREACH(const nw::gfx::ResParticleModel resModel, this->m_ResModels) in CreateMultiEmitterParticleHandle()313 .Resource(this->m_ResModels[0]) in CreateMultiEmitterParticleHandle()
559 m_ResModels(mainAllocator), in ParticleEffect()768 ut::MoveArray<gfx::ResParticleModel> m_ResModels; variable