Searched refs:m_ResAnimGroup (Results 1 – 2 of 2) sorted by relevance
123 m_ResAnimGroup = resAnimGroup; in ResAnimGroup()154 AnimGroup::GetMemorySizeForInitialize(pSize, m_ResAnimGroup, m_UseOriginalValue); in GetMemorySizeInternal()172 AnimGroup* animGroup = new(buf) AnimGroup(m_ResAnimGroup, m_SceneNode, allocator); in Create()189 anim::ResAnimGroup m_ResAnimGroup; variable200 anim::ResAnimGroup GetResAnimGroup() const { return m_ResAnimGroup; } in GetResAnimGroup()205 return *reinterpret_cast<const anim::ResGraphicsAnimGroup*>(&m_ResAnimGroup); in GetResGraphicsAnimGroup()209 …anim::ResAnimGroupMember GetResAnimGroupMember(int memberIdx) const { return m_ResAnimGroup.GetMem… in GetResAnimGroupMember()212 …anim::ResAnimGroupMember GetResAnimGroupMember(const char* key) const { return m_ResAnimGroup.GetM… in GetResAnimGroupMember()215 …int GetResAnimGroupMemberIndex(const char* key) const { return m_ResAnimGroup.GetMemberInfoSetInde… in GetResAnimGroupMemberIndex()218 const char* GetName() const { return m_ResAnimGroup.GetName(); } in GetName()[all …]
132 m_ResAnimGroup(resAnimGroup), in AnimGroup()168 const int blendOpCount = m_ResAnimGroup.GetBlendOperationsCount(); in Initialize()182 const int blendOpType = m_ResAnimGroup.GetBlendOperations(blendOpIdx); in Initialize()