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Searched refs:m_RenderQueue (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp65 m_RenderQueue( NULL ), in SmSceneCtrl()
101 m_RenderQueue = nw::gfx::RenderQueue::Builder() in SmSceneCtrl()
105 m_RenderQueue->Reset( in SmSceneCtrl()
127 nw::gfx::SafeDestroy(m_RenderQueue); in ~SmSceneCtrl()
201 m_RenderQueue->Reset(); in SubmitView()
202 m_SceneUpdater->SubmitView( m_RenderQueue, m_SceneContext, *currentCamera, 0 ); in SubmitView()
205 std::sort( m_RenderQueue->Begin(), m_RenderQueue->End(), nw::gfx::RenderElementCompare()); in SubmitView()
216 m_RenderQueue->Begin(), in Render()
217 m_RenderQueue->End(), in Render()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp130 renderSystem->m_RenderQueue = gfx::RenderQueue::Builder() in Create()
134 renderSystem->m_RenderQueue->Reset( in Create()
261 gfx::SafeDestroy(this->m_RenderQueue); in Destroy()
424 this->m_RenderQueue->Reset(true); in SubmitView()
430 this->m_RenderQueue->Reset(); in SubmitView()
438 this->m_RenderQueue, in SubmitView()
451 this->m_RenderQueue->Begin(), in SubmitView()
452 this->m_RenderQueue->End(), in SubmitView()
459 this->m_RenderQueue->Begin(), in SubmitView()
460 this->m_RenderQueue->End(), in SubmitView()
[all …]
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneUpdateHelper.h69 m_RenderQueue(renderQueue), in SubmitViewFunctor()
117 … EnqueueSkeletalModelMesh(this->m_RenderQueue, skeletalModel, meshLayerId, *this->m_Camera)); in operator()
134 EnqueueModelMesh(this->m_RenderQueue, model, meshLayerId, *this->m_Camera)); in operator()
141 RenderQueue* m_RenderQueue; variable
/NW4C-1.3.3/include/nw/demo/
Ddemo_GraphicsSystem.h271 return this->m_RenderQueue; in GetRenderQueue()
302 this->m_RenderQueue->EnqueueCommand( in EnqueueRenderCommand()
493 m_RenderQueue(NULL), in RenderSystem()
511 gfx::RenderQueue* m_RenderQueue; variable
/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmSceneCtrl.h79 nw::gfx::RenderQueue* m_RenderQueue; variable