Searched refs:m_RenderQueue (Results 1 – 5 of 5) sorted by relevance
| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 65 m_RenderQueue( NULL ), in SmSceneCtrl() 101 m_RenderQueue = nw::gfx::RenderQueue::Builder() in SmSceneCtrl() 105 m_RenderQueue->Reset( in SmSceneCtrl() 127 nw::gfx::SafeDestroy(m_RenderQueue); in ~SmSceneCtrl() 201 m_RenderQueue->Reset(); in SubmitView() 202 m_SceneUpdater->SubmitView( m_RenderQueue, m_SceneContext, *currentCamera, 0 ); in SubmitView() 205 std::sort( m_RenderQueue->Begin(), m_RenderQueue->End(), nw::gfx::RenderElementCompare()); in SubmitView() 216 m_RenderQueue->Begin(), in Render() 217 m_RenderQueue->End(), in Render()
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 130 renderSystem->m_RenderQueue = gfx::RenderQueue::Builder() in Create() 134 renderSystem->m_RenderQueue->Reset( in Create() 261 gfx::SafeDestroy(this->m_RenderQueue); in Destroy() 424 this->m_RenderQueue->Reset(true); in SubmitView() 430 this->m_RenderQueue->Reset(); in SubmitView() 438 this->m_RenderQueue, in SubmitView() 451 this->m_RenderQueue->Begin(), in SubmitView() 452 this->m_RenderQueue->End(), in SubmitView() 459 this->m_RenderQueue->Begin(), in SubmitView() 460 this->m_RenderQueue->End(), in SubmitView() [all …]
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_SceneUpdateHelper.h | 69 m_RenderQueue(renderQueue), in SubmitViewFunctor() 117 … EnqueueSkeletalModelMesh(this->m_RenderQueue, skeletalModel, meshLayerId, *this->m_Camera)); in operator() 134 EnqueueModelMesh(this->m_RenderQueue, model, meshLayerId, *this->m_Camera)); in operator() 141 RenderQueue* m_RenderQueue; variable
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| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 271 return this->m_RenderQueue; in GetRenderQueue() 302 this->m_RenderQueue->EnqueueCommand( in EnqueueRenderCommand() 493 m_RenderQueue(NULL), in RenderSystem() 511 gfx::RenderQueue* m_RenderQueue; variable
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| /NW4C-1.3.3/demos/Nw4cDemo/include/ |
| D | SmSceneCtrl.h | 79 nw::gfx::RenderQueue* m_RenderQueue; variable
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