Searched refs:m_RenderMode (Results 1 – 2 of 2) sorted by relevance
479 return this->m_RenderMode; in GetRenderMode()485 this->m_RenderMode = renderMode; in SetRenderMode()544 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_MATERIAL)) in ActivateMaterial()565 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_MATERIAL)) in ActivateParticleMaterial()614 u32 m_RenderMode; variable
132 m_RenderMode(RENDERMODE_DEFAULT), in RenderContext()443 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_SHADER)) in ActivateShaderProgram()485 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_SCENEENVIRONMENT)) in ActivateSceneEnvironment()